
For every rank in fame earned, a skill point is awarded. In addition, fame points are earned for killing particularly tough "champion" monsters and quest bosses. You can't completely re-roll the characters once things take off.Įarning a level awards five points that you can invest into stats and a single point to dedicate to a skill that players want to unlock or improve. Though points invested in attributes can't be changed, skill point investments can be rolled back, albeit up to a point. Explanations are tacked on to everything, and there are more than enough numbers for meticulous players to crunch to achieve the perfect build. What Runic Games has done is make all of this accessible to players regardless of their level of expertise. They won't win your battles without you, but they're handy in whittling down the bad guys or lending a quick heal or two for you or the party.Īt its core, Torchlight II plays by old-school rules with statistics, such as Focus and Strength, along with a raft of class-specific skills.

They have hit points, too, but they'll always run when it's too low, and they never die. These permanent friends grow up alongside the main character, though there's no customization aside from a few cosmetic changes, collars and tags for them to wear, and spells that they can learn. Players even get a pet, which can be a scrappy dog, an inquisitive ferret, or even a hawk.

With the right skills, flying shadowlings erupt from slain foes to aid the fight, or a powerful glaive can bounce between enemies as if they were role-playing the movie, " Krull."

They also have a few clever magic tricks that enable them to do more. Lastly, there's the Outlander, who specializes in long-distance smackdowns against anything that can shoot.
